In order to children were safe, they need to know so many rules! Of course, a child can simply memorize the necessary... For example:
Highway Code 4.14. Pedestrians are forbidden:
a) to go to the traffic way without making sure that there is no danger to themselves and other road users;
b) all of a sudden to go, run out into the traffic way, including pedestrian crossing;
c) to allow independent, unsupervised, access pre-school children on the traffic way;
g) to cross the traffic way out of the crosswalk, if there is a dividing line or the road has four or more lanes for traffic in both directions, as well as in the places where fencing is installed;
e) to stop and linger on the roadway, if it is not related to road safety;
d) to move by a highway or a road for cars, except for footpaths, parking and rest areas.
And you can give a child to play in our new game about a pedestrian, and he certainly will remember everything as it is supposed to, and never get confused! Because our game about road traffic rules not only accommodates all the necessary material, but is also designed to meet the child psychology and learning styles. We use classic teaching methods in a modern form. Thanks to them we are able to create a truly effective learning games. In this we are helped by child psychologist Ivanov Yury Fedorovich. See how highly he appreciated the ready-made designs! And then it will get only better.
"It has been expected to work in schools for a long time!
I thank to the whole team for quality entertainment and educational teaching product.
"Traffic rules" recommendations
for children from 3 years to without restrictions (from 3 to 15 years are possible existing characters. If a child is older than 15 years, it’ possible to provide a menu selection of teen/man/ woman/ avatar-character;
It’s possible to adapt for Inter-Raion Registration-Examination Department to the passage of the examination of the "Traffic rules" for getting the driver's license. This adaptation may be finishing (intermediate) testing of knowledge of the game rules.
The educational model: closer to educational standard of sociable behavior education "Receive a task - go and do - get a reward" (it's used in the social identity development, requires participation in group actions)."
Soon available to the public!